No Description
Alden Peeters de3bd6bca3 Added license 2 months ago
scenes Added screenshot 2 months ago
scripts Changed win condition to 5 dungeons 2 months ago
sfx pew pew pew 2 months ago
sprites Banana 2 months ago
.gitignore Improved exporter 2 months ago Added license 2 months ago
FloorTileset.res Added resources 2 months ago Updated README 2 months ago
WallTileset.res Did a bunch of stuff 2 months ago Improved the exporter some more 2 months ago
default_env.tres Added some basic groundwork 2 months ago
export_presets.cfg Banana 2 months ago
icon.png Added icon 2 months ago
icon.png.import Initial commit 2 months ago
project.godot Added icon 2 months ago
screenshot.png Added screenshot 2 months ago
screenshot.png.import Added screenshot 2 months ago


A game made by atoms118 and thatmadhacker for Open Jam 2018



Skeledungeon is pretty much your standard dungeon game; dungeons are randomly generated, and are filled with enemies, loot, and the elusive exit to the next dungeon. Make it through four dungeons and you win. Oh, and don’t forget to collect the random bones & guns the baddies drop along the way.

You can grab a friend for this one, since we have local multiplayer support! Just plug in a second controller and you’re good to go.

Speaking of controllers, we support those too! In fact, we strongly recommend you play with a controller, since controller gameplay has one absolutely revolutionary feature the keyboard users sadly won’t get to experience: aiming. If you don’t have a controller, that’s fine, because you can still play the game just fine with a keyboard. No mouse is necessary! Oh, and you might want to press F11/Start to get into fullscreen, since it can be a bit hard to see the tiny screen.

So, you might be wondering how this fits the theme (which, in case you’re not familiar with the jam, is “Spam to win”). Ohoho, I’m glad you asked. Instead of having a single key to shoot your gun, weapons are assigned to keys/buttons completely randomly. There are a total of eight keys/buttons a weapon could be assigned to, and here’s where the real fun begins: There’s no limit to how many weapons you can have equipped at once. If you don’t understand how this fits the theme, play the game for 5-10 minutes and you’ll figure it out.


Alright, so since we want all the open source points we can get (who doesn’t!), let’s go into some detail about how this game was made.

Everything was done on Linux (thatmadhacker dual boots Ubuntu and I (atoms118) run Arch), and I’m proud to say that not a single piece of closed source software was used. The game runs in the Godot engine and is written in Godot’s GDScript, and all the sprites were created in GIMP, as well as a couple tones in Audacity. In fact, even the version control being used is open source, and every step of the way as well (cough Github cough). Of course git itself is open source, but the server you’re probably reading this from right now is also an open source program called Gitea.